Experimental City Economic Simulation DLC Script Commands
The following are unsupported Experimental Modifiers which may cause unusual simulation behaviors. Please use them with caution.
[CITY ECONOMIC SIMULATION DLC]
Initial City Population=<250000 to 1000000>
This sets the target starting population of each city that the game generates at the beginning. The actual population may deviate from this target value.
The default value is 500,000.
Max City Population=<500000 to 2000000>
This determines the maximum size a city’s population can reach.
If it is less than the Initial City Population, it will automatically be set to match the Initial City Population.
The default value is 1000000.
Migration Rate Modifier=<1 to 500>
It adjusts the rate at which people migrate to a city. The default value is 100, with lower values leading to a slower migration rate. Its primary effect is to amplify the city’s quality of life rating when determining migration. The formula used is:
Quality of Life for Migration = Actual Quality of Life × (Migration Rate Modifier / 100)
Note that there are other factors limiting the actual migration rate such as the supply of housing.
Disable Local Economy=<Yes/No>
If the local economy is disabled, there will be no local competitors selling products and no local businesses providing jobs.
Firm Employment Effect=<1 to 50>
The impact of firms’ job creation on the city’s total employment.
The default value is 15. If this value is set higher than the default, each job created by a firm will increase the city’s employed population by the specified multiplier.
Public Facilities Setup Cost Modifier=<10 to 500>
It modifies the setup costs for all public facilities. The default value is 100, with lower values leading to reduced costs.
Consumer Demand Modifier=<10 to 500>
It adjusts consumer demand for all products. The default value is set to 100, with lower values resulting in decreased demand.
Disable Generating Commercial Buildings=Yes
All cities will start without any commercial buildings, creating a supply gap that allows companies to construct commercial buildings to fulfill the demand and profit from the opportunity.
Scale Down Parameters
The City Economic Simulation DLC introduces a refined city size. While the population scale is approximately one-tenth of the base game, this allows for significantly deeper simulation of individual citizens and their behavior.
Learn More about The reason Behind The Refined SizeThis adjustment is accompanied by several Scale Down parameters, which can be customized using the following script commands.
Scale Down Workforce=<5 to 20>
This means that the number of workers per firm in a game with the City Economic Simulation DLC is equal to the number of workers per firm in a game without the DLC, divided by this value.
The default value is 4. For example, if the default value is used, each firm will have one-fourth the number of workers compared to a game without the DLC.
Scale Down Firm Costs=<5 to 20>
This means the setup costs and operating expenses of all firms except farms in a game with the City Economic Simulation DLC are divided by this value, reducing them compared to a game without the DLC.
The default value is 4.
Scale Down Farm Costs=<5 to 20>
This means the setup costs and operating expenses of all farms in a game with the City Economic Simulation DLC are divided by this value, reducing them compared to a game without the DLC.
The default value is 4.
Scale Down Advertising Costs
This means reducing the expenses associated with advertising in the simulation or game. For example, if a business originally spends $1,000 on an advertising campaign, scaling down advertising costs by 50% would lower the expense to $500.
The default value is 1 (meaning no change)
Scale Down Production Speed
This means reducing the rate at which goods, resources, or items are produced in the simulation. For example, if a factory originally produces 100 products per hour, scaling down the production speed by 50% would reduce the output to 50 products per hour.
The default value is 2.
Scale Down Product Stock Per Cargo
This refers to reducing the amount of product that each unit of cargo can carry. In other words, it adjusts the quantity of goods stored or transported in a single cargo unit. For example, if a cargo unit originally holds 100 items, scaling it down by a factor of 2 would reduce the capacity to 50 items per unit.
The default value is 2.