Use a Script to Load a MOD
Aside from loading a MOD using the game interface, you may also use a script file to load a MOD.
To do so, in a script’s HEADER] section, specify the following:
MOD=<mod file name>, [Global / Local]
<mod file name> – The mod file name
[Global / Local] – This is an optional parameter. “Global” instructs the game to load the MOD file from the default “<your CapLab folder>\MODs” folder. “Local” tells the game to load the MOD file from the local Script folder. If this parameter is omitted, it is default to Global.
Example:
MOD=MyGlobalMOD, Global
The game will load the file “<your CapLab folder>\MODs\MyGlobalMOD.RES”
OR
MOD=MyLocalMOD, Local
The game will load the file “Script\MyLocalMOD.RES”.
OR
MOD=MyLocalMOD, Local
and you have also specified the line “Folder=My Script” in the script file’s [Header] section as well.
In this case, the game will load the file “Script\My Script\MyLocalMOD.RES”
(For more information about defining a Script, click here)