How to enable the technology feature in Subsidiary DLC
Posted: Sat Mar 04, 2017 6:39 am
For the technology feature in Subsidiary DLC, modding is required to add content to take advantage of the feature.
The details about the feature can be found at: http://www.capitalismlab.com/modding--- ... ogies.html
To create create a MOD with the technology feature, please follow these steps:
1) Download and install the latest version of Capitalism Lab from: http://12299.cdn.beyondhosting.net/capl ... taller.exe
2) In <Your Capitalism Lab> folder\MOD_kit\Data, you will find the file Product_Tech.txt.
If you are happy with the definitions in Product_Tech.txt, go to <Your Capitalism Lab>\MOD_kit folder and run PACK.BAT. It will build an updated CAPMOD.RES.
3) Copy CAPMOD.RES to your <Your Capitalism Lab>\MOD folder and create a file called CAPMOD.TXT. You may download this CAPMOD.TXT file from this post's attachment.
(You may also rename the file names CAPMOD.RES and CAPMOD.TXT if you like, as long as you keep the file extensions the same.)
4) Run the game with Subsidiary DLC enabled, and select the new mod from the mod menu.
If you don't want to build the MOD file yourself, you may also download it from the below link if you are using version 4.4.18:
http://12299.cdn.beyondhosting.net/capl ... thTech.zip
Then extract the file to your <Your Capitalism Lab>\MOD folder
The details about the feature can be found at: http://www.capitalismlab.com/modding--- ... ogies.html
To create create a MOD with the technology feature, please follow these steps:
1) Download and install the latest version of Capitalism Lab from: http://12299.cdn.beyondhosting.net/capl ... taller.exe
2) In <Your Capitalism Lab> folder\MOD_kit\Data, you will find the file Product_Tech.txt.
If you are happy with the definitions in Product_Tech.txt, go to <Your Capitalism Lab>\MOD_kit folder and run PACK.BAT. It will build an updated CAPMOD.RES.
3) Copy CAPMOD.RES to your <Your Capitalism Lab>\MOD folder and create a file called CAPMOD.TXT. You may download this CAPMOD.TXT file from this post's attachment.
(You may also rename the file names CAPMOD.RES and CAPMOD.TXT if you like, as long as you keep the file extensions the same.)
4) Run the game with Subsidiary DLC enabled, and select the new mod from the mod menu.
If you don't want to build the MOD file yourself, you may also download it from the below link if you are using version 4.4.18:
http://12299.cdn.beyondhosting.net/capl ... thTech.zip
Then extract the file to your <Your Capitalism Lab>\MOD folder