Advanced Modding Support in v2.6.06
CapLab post-release Beta V2.6.06 comes with the beta version of advanced modding support, allowing you to modify products, farming elements, natural resources and manufacturing processes.
For detailed instructions, see the web page: http://www.capitalismlab.com/mod.html
(Please note that this is a beta version and it is likely to be prone to bugs. Please only use it if you do not mind testing the beta version.)
Advanced Modding Support (Beta)
- David
- Community and Marketing Manager at Enlight
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Re: Advanced Modding Support (Beta)
Here is a new web page showing an example of using the advanced MOD functions.
http://www.capitalismlab.com/mod-exampl ... berry.html
In this example, we are going to add a new product class Fruit and a product type Blackberry under it. The new product class Fruit will be set up in such a way that fruit products can be sold directly in Supermarkets after they have been grown in farms.
http://www.capitalismlab.com/mod-exampl ... berry.html
In this example, we are going to add a new product class Fruit and a product type Blackberry under it. The new product class Fruit will be set up in such a way that fruit products can be sold directly in Supermarkets after they have been grown in farms.
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Re: Advanced Modding Support (Beta)
This is beyond AWESOME!!!!
Is there still a limit to how many fruits can be added?
Is there still a limit to how many fruits can be added?
- David
- Community and Marketing Manager at Enlight
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Re: Advanced Modding Support (Beta)
Please see this page about data size limits: http://www.capitalismlab.com/mod---data ... imits.htmlWilliamMGary wrote:This is beyond AWESOME!!!!
Is there still a limit to how many fruits can be added?
Re: Advanced Modding Support (Beta)
There is a typo in the mod size limit web page, Product_Product_Classes should be Product_Mega_Classes
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- David
- Community and Marketing Manager at Enlight
- Posts: 9376
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 21 times
- Been thanked: 52 times
Re: Advanced Modding Support (Beta)
Fixed.counting wrote:There is a typo in the mod size limit web page, Product_Product_Classes should be Product_Mega_Classes
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- Mod Expert
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Re: Advanced Modding Support (Beta)
Please David if you have time it would be great to realize a tutorial also for natural resources and manufacturing process because i have a lot of errors while i try to download new products mod
Thanks so much
Thanks so much
Re: Advanced Modding Support (Beta)
There seem to be some sort of sweat spot for new products with new natural resources and manufacturing definitions.piermario wrote:Please David if you have time it would be great to realize a tutorial also for natural resources and manufacturing process because i have a lot of errors while i try to download new products mod
Thanks so much
For new natural resources you have to make a lot of changes and a copy of new .raw file in the main game folder's /raw sub-directory in order for it to work. New manufacturing products have to be bounded within certain price range and production quantity or the calculation will be out of range. I have fair bit of frustration trying to design new products because of this as well.
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- David
- Community and Marketing Manager at Enlight
- Posts: 9376
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 21 times
- Been thanked: 52 times
Re: Advanced Modding Support (Beta)
I have put together a tutorial for modding the manufacturing process.piermario wrote:Please David if you have time it would be great to realize a tutorial also for natural resources and manufacturing process because i have a lot of errors while i try to download new products mod
Thanks so much
You may view it at: http://www.capitalismlab.com/mod-tutori ... water.html