Advanced Modding Support (Beta)

Discussions about modding and share your mods with other players in this forum.
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David
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Advanced Modding Support (Beta)

Post by David »

Advanced Modding Support in v2.6.06
CapLab post-release Beta V2.6.06 comes with the beta version of advanced modding support, allowing you to modify products, farming elements, natural resources and manufacturing processes.

For detailed instructions, see the web page: http://www.capitalismlab.com/mod.html

(Please note that this is a beta version and it is likely to be prone to bugs. Please only use it if you do not mind testing the beta version.)
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David
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Re: Advanced Modding Support (Beta)

Post by David »

Here is a new web page showing an example of using the advanced MOD functions.

http://www.capitalismlab.com/mod-exampl ... berry.html

In this example, we are going to add a new product class Fruit and a product type Blackberry under it. The new product class Fruit will be set up in such a way that fruit products can be sold directly in Supermarkets after they have been grown in farms.
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Re: Advanced Modding Support (Beta)

Post by WilliamMGary »

This is beyond AWESOME!!!!

Is there still a limit to how many fruits can be added?
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Re: Advanced Modding Support (Beta)

Post by David »

WilliamMGary wrote:This is beyond AWESOME!!!!

Is there still a limit to how many fruits can be added?
Please see this page about data size limits: http://www.capitalismlab.com/mod---data ... imits.html
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Re: Advanced Modding Support (Beta)

Post by counting »

There is a typo in the mod size limit web page, Product_Product_Classes should be Product_Mega_Classes
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Re: Advanced Modding Support (Beta)

Post by David »

counting wrote:There is a typo in the mod size limit web page, Product_Product_Classes should be Product_Mega_Classes
Fixed.
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Re: Advanced Modding Support (Beta)

Post by piermario »

Please David if you have time it would be great to realize a tutorial also for natural resources and manufacturing process because i have a lot of errors while i try to download new products mod
Thanks so much
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Re: Advanced Modding Support (Beta)

Post by counting »

piermario wrote:Please David if you have time it would be great to realize a tutorial also for natural resources and manufacturing process because i have a lot of errors while i try to download new products mod
Thanks so much
There seem to be some sort of sweat spot for new products with new natural resources and manufacturing definitions.

For new natural resources you have to make a lot of changes and a copy of new .raw file in the main game folder's /raw sub-directory in order for it to work. New manufacturing products have to be bounded within certain price range and production quantity or the calculation will be out of range. I have fair bit of frustration trying to design new products because of this as well.
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Re: Advanced Modding Support (Beta)

Post by David »

piermario wrote:Please David if you have time it would be great to realize a tutorial also for natural resources and manufacturing process because i have a lot of errors while i try to download new products mod
Thanks so much
I have put together a tutorial for modding the manufacturing process.
You may view it at: http://www.capitalismlab.com/mod-tutori ... water.html
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Re: Advanced Modding Support (Beta)

Post by piermario »

Thanks David
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