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Re: Capitalism Lab modding
Posted: Sun Jan 05, 2020 10:28 pm
by saffgee
This is doable I think - depends on how big you want it tho relative to the size of a mega factory.....but you'd need the real world mod source files so you can rebuild it after you've made changes. You can't just change the mod file you've downloaded.
Re: Capitalism Lab modding
Posted: Mon May 25, 2020 8:42 am
by zansiyucom
Hello David, I made a MOD, I have an idea I do n’t know how to achieve it, I added a new product (I named it "Little Video"), and also added a factory (I gave it Named "base"), I want to make this product (Little Video) can only be produced in this (base), other factories can not produce, how should I set up, how to connect them. At the same time I added a future crop (I call it "Mars corn"), I also added a new farm (I called him "Mars base"), I want to make this crop (Mars corn) This new farm (Mars base) produces, other farms cannot produce, how should I set up? Please tell me, thank you.
Re: Capitalism Lab modding
Posted: Tue May 26, 2020 4:56 am
by David
zansiyucom wrote: ↑Mon May 25, 2020 8:42 am
Hello David, I made a MOD, I have an idea I do n’t know how to achieve it, I added a new product (I named it "Little Video"), and also added a factory (I gave it Named "base"), I want to make this product (Little Video) can only be produced in this (base), other factories can not produce, how should I set up, how to connect them. At the same time I added a future crop (I call it "Mars corn"), I also added a new farm (I called him "Mars base"), I want to make this crop (Mars corn) This new farm (Mars base) produces, other farms cannot produce, how should I set up? Please tell me, thank you.
Please be informed that the game does not support limiting specific products to specific factories.
Re: Capitalism Lab modding
Posted: Tue Jun 02, 2020 8:36 am
by Lerura
In Natural_Resources.dbf there is a column label "DISCOVERY" where Timber is set to "N" and all the othe resources are set to "Y".
What is the purpose of this setting. I have checked the modding instructions, but there is nothing about this setting.
Re: Capitalism Lab modding
Posted: Sat Oct 10, 2020 4:50 pm
by wright123
i need help fixing this because it is showing that the "gas station" sprite image is missing?
Re: Capitalism Lab modding
Posted: Sun Oct 11, 2020 4:47 am
by David
wright123 wrote: ↑Sat Oct 10, 2020 4:50 pm
i need help fixing this because it is showing that the "gas station" sprite image is missing?
Please see my reply at:
viewtopic.php?f=13&t=7976&p=34261#p34261