Capitalism Lab modding

Discussions about modding and share your mods with other players in this forum.
saffgee
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Re: Capitalism Lab modding

Post by saffgee »

This is doable I think - depends on how big you want it tho relative to the size of a mega factory.....but you'd need the real world mod source files so you can rebuild it after you've made changes. You can't just change the mod file you've downloaded.
zansiyucom
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Re: Capitalism Lab modding

Post by zansiyucom »

Hello David, I made a MOD, I have an idea I do n’t know how to achieve it, I added a new product (I named it "Little Video"), and also added a factory (I gave it Named "base"), I want to make this product (Little Video) can only be produced in this (base), other factories can not produce, how should I set up, how to connect them. At the same time I added a future crop (I call it "Mars corn"), I also added a new farm (I called him "Mars base"), I want to make this crop (Mars corn) This new farm (Mars base) produces, other farms cannot produce, how should I set up? Please tell me, thank you.
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David
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Re: Capitalism Lab modding

Post by David »

zansiyucom wrote: Mon May 25, 2020 8:42 am Hello David, I made a MOD, I have an idea I do n’t know how to achieve it, I added a new product (I named it "Little Video"), and also added a factory (I gave it Named "base"), I want to make this product (Little Video) can only be produced in this (base), other factories can not produce, how should I set up, how to connect them. At the same time I added a future crop (I call it "Mars corn"), I also added a new farm (I called him "Mars base"), I want to make this crop (Mars corn) This new farm (Mars base) produces, other farms cannot produce, how should I set up? Please tell me, thank you.
Please be informed that the game does not support limiting specific products to specific factories.
Lerura
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Re: Capitalism Lab modding

Post by Lerura »

In Natural_Resources.dbf there is a column label "DISCOVERY" where Timber is set to "N" and all the othe resources are set to "Y".
What is the purpose of this setting. I have checked the modding instructions, but there is nothing about this setting.
wright123
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Re: Capitalism Lab modding

Post by wright123 »

i need help fixing this because it is showing that the "gas station" sprite image is missing?
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David
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Re: Capitalism Lab modding

Post by David »

wright123 wrote: Sat Oct 10, 2020 4:50 pm i need help fixing this because it is showing that the "gas station" sprite image is missing?
Please see my reply at: viewtopic.php?f=13&t=7976&p=34261#p34261
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