I apologize now if I am starting a new topic on something that has already been covered in detail somewhere else. I am curious to get input from others on determining the Demand number for new products.
For instances the tutorial on Product Modding states that demand is the "annual demand from a single consumer for the product on average." For instance the demand for the Car is set at .007, at that annual rate it would take 143 years to purchase one unit. I would guess that the average consumer purchases a new vehicles once every 5 years which would set the annual demand at 0.2.
Does anyone have any insight into the best way of determining demand for products?
Product Demand
- David
- Community and Marketing Manager at Enlight
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Re: Product Demand
It actually takes into account that not every person in the city will own a car.
Another major factor is gameplay balancing - to keep the profits from manufacturing cars in line with other industries. In other words, it is to prevent any single industry from being too profitable compared to other industries.
Another major factor is gameplay balancing - to keep the profits from manufacturing cars in line with other industries. In other words, it is to prevent any single industry from being too profitable compared to other industries.
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Re: Product Demand
thats why my succes story is just using large scale discount stores, and department stores where discount stores don't fit. Works like a charm, over 1,5bill anual in 20 yearsDavid wrote:It actually takes into account that not every person in the city will own a car.
Another major factor is gameplay balancing - to keep the profits from manufacturing cars in line with other industries. In other words, it is to prevent any single industry from being too profitable compared to other industries.