Advanced Modding Support (Beta)

Discussions about modding and share your mods with other players in this forum.
interino
Posts: 7
Joined: Wed Mar 19, 2014 1:10 pm

Re: Advanced Modding Support (Beta)

Post by interino »

Thanks David !

Can you please add another tutorial with images regarding the natural ressources ? It would be very nice of you :)
VRIL
Posts: 2
Joined: Thu Nov 06, 2014 11:55 am

Re: Advanced Modding Support (Beta)

Post by VRIL »

I made a mod adding some new (consumer) products. I did exactly as shown in the Blackberry tutorial and inserted the new products in between the vanilla products in alphabetical order in all necessary .DBF files. However, when trying to start a new game CapLab kept crashing to desktop without any error message.

Today I gave it another try and appended the new products in each .DBF via copy paste et voilà it finally works.

I hope this saves some frustration potential for you modders who encountered a similar problem.
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David
Community and Marketing Manager at Enlight
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Re: Advanced Modding Support (Beta)

Post by David »

I have updated the Advanced Modding web page with additional information about how to define products with Phasing Out attributes.

You may view it on:
http://www.capitalismlab.com/advanced-m ... ducts.html
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