Advanced Modding - Adding New Buildings
1) Add new building types to the Buildings.DBF which is located in the \MOD_Kit\Data folder. See the following section for details.
2) If the new building is a retail store, define the types of products that can be sold in the new retail store by following the instructions on the
Retail_Store_Products.DBF section of the Advanced Modding - Products page.
You may use this database to define new buildings for the game.
Length / Range
|FIRMTYPE||Character||8 chars||The firm type|
The building code
|BUILDNAME||Character||45 chars||The building name|
|LOC_WIDTH||Numeric||1 to 4||The width of the building|
|LOC_HEIGHT||Numeric||1 to 4||The height of the building|
|SETUP_COST||Numeric||0 to 9999999||The setup cost of the building.|
|The monthly fixed operating expenses of the building.|
|SPACE||Numeric||1 to 999||
The internal space of the building.
The following values are recommended for retail stores:
50 - a retail store of 2x2 size
100 - a retail store of 3x3 size
200 - a retail store of 4x4 size
|ELECTRIC||Numeric||0 to 9999||
Reserved for a future expansion pack of the game.
The electricity consumption of the building.
|FRAME_DEL||Numeric||1 to 99||Frame Delay Modifier. Normally it is set to 1 which plays each frame in the animation at the normal speed. When it is set to 2 or higher, the playing speed of the animated frames for this building will be 2 times slower or several times slower.|
|ACQUIRE||Numeric||1 or 0||
Whether this type of building can be acquired by the player or not. It can be 1 (Yes) or 0 (No).
You may download a sample Buildings.DBF file by clicking here. It contains database records for a new retail store, a new apartment building and a new commercial buildings.